Cover Image
close this bookCreative Training - A User's Guide (IIRR, 1998, 226 pages)
close this folderGames
View the document(introduction...)
View the documentSnakes and ladders
View the documentHealth snap
View the documentBangko-bangko

(introduction...)

Games are an active and social way of learning. Many common place games, e.g., playing cards and board games, can be adapted to introduce specific topics and needs for the community. These can provoke discussion about certain issues like health, gender and environment.


Figure

Purpose

To encourage people to read the messages as they play and discuss their content. They do this in an enjoyable way, and repetition of the game reinforces the messages.