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close this bookCreative Training - A User's Guide (IIRR, 1998, 226 pages)
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close this folderHow was this user's guide to creative training produced?
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View the documentWorkshop objectives
View the documentThe workshop process
View the documentIt came one night...
close this folderBasic facilitation skills
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View the document10 handy tips
close this folderTraining needs assessment
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View the documentPurpose
View the documentMaterials
View the documentSuggested approach
View the documentWII-FM (what's in it for me?)
close this folderEvaluation techniques
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View the documentPurpose
View the documentMethod
View the documentAre we on target?
View the documentTell me...
View the documentComplete the sentence
View the documentOther methods
View the documentDeveloping questionnaires
close this folderEnergizers
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View the documentPurpose
View the documentForming groups
View the documentCreative congratulations
View the documentRelaxers
close this folderMood setting exercises
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View the documentMy posture, my thinking
View the documentPut your worries aside
View the documentCreating a positive state of mind
close this folderLectures
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View the documentStrengths
View the documentLimitations
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View the documentOutcome
View the documentDeveloping the lecture method further
View the documentMind mapping
View the documentCreative use of overhead projectors
View the documentSlide/photo presentations
View the documentVisual spicers
View the documentPosters as problem-posing materials
close this folderDrawing and chalk talk
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View the documentChalk talk
View the documentComic love
close this folderSelf-expression through pictures
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View the documentVariation 1: Printing from objects
View the documentVariation 2: Printing from erasers/vegetables
View the documentVariation 3: Collage
View the documentBody language
View the documentVisual gestural communication
View the documentShadow plays
View the documentEasy puppets
View the documentBasic theater skills
View the documentRole play
View the documentAnimated comics role play activity
View the documentFolkstorytelling: Stories come alive!
View the documentOral testimonies
View the documentLifeline
View the documentTimelines
View the documentMap-making
close this folderMaking and using case studies
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View the documentMaking a case study
View the documentUsing a case study
View the documentAction research
close this folderField trips
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View the documentCross tripping/comparing environments
close this folderPhysical activities as educational tools
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View the documentIllustrating facts or theories
View the documentPromoting attitude change
close this folderGames
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View the documentSnakes and ladders
View the documentHealth snap
View the documentBangko-bangko
View the documentContact organizations
View the documentWorkshop participants
View the documentWorkshop production staff

The workshop process

The workshop used a process pioneered by IIRR. The process has been used to produce information kits in a range of topics, specially those related to agriculture and natural resources management. The whole process was guided by IIRR with the cooperation of a steering committee formed primarily to coordinate the activities.

In November 1997, a meeting was called by VSO to talk about the project. The meeting was attended by representatives from WESAMAR, VSO, PEPE and IIRR. The focus of the publication was identified and a list of topics developed. From that group, the members of the steering committee were also identified, based on those who would be willing to be part of the organizing of the activities.

The steering committee identified resource persons based on the range of topics listed down. They also pegged the dates for the workshop. Invitation letters were sent out, asking the participants about their availability and their willingness to prepare a manuscript on a certain topic for presentation in the workshop. Based on their responses, the steering committee wrote back to the participants confirming their participation with guidelines on how to develop the manuscripts. The participants were asked to submit an outline of their papers following these guidelines.

During the workshop itself on February 28 -March 07, 1998, each writer-participant presented his or her first draft using overhead transparencies of each page. Copies of each draft were distributed to the other participants The participants critiqued the draft and suggested revisions.

After the first presentation, an editor-artist team helped the author revise and edit the draft based on the suggestions from the floor and draw illustrations to accompany the text. Every writer was assigned as editor for other participants' drafts. The edited draft and artwork were then desktop published to come up with a second draft.


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Each participant then presented his or her revised draft to the group for a second time. Again, the other participants critiqued and suggested revisions. After the presentation, the editors, artists and desktop publishing staff again helped the author revise and develop the third draft. Toward the end of the workshop, the third draft was made available to the participants for final comments and revisions.

During the course of the workshop, there were special sessions to discuss the theme for the publication, the grouping or the order in which the activity sheets will appear in the publication, ideas for the cover and of course the alien that the participants agreed to introduce each topic. The workshop also allowed time for the participants' to conduct some of the creative methods in the publication, for example, the energizers, mood setters and WII-FM (What's in it for me?) which dealt with everyone's motivation for joining the workshop.

The workshop allowed inputs from all participants to be incorporated, taking advantage of the diverse experience and expertise of all present. The concentration of resource persons in one place and at one time enabled materials to be produced more quickly than is typical for similar publications. And the sharing of experiences among participants allowed the development of networks that will hopefully continue to be fruitful long into the future and lead to concrete follow-up activities in the organizations concerned.


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