|Creative Training - A User's Guide (IIRR, 1998, 226 pages)|
|How was this user's guide to creative training produced?|
The workshop used a process pioneered by IIRR. The process has been used to produce information kits in a range of topics, specially those related to agriculture and natural resources management. The whole process was guided by IIRR with the cooperation of a steering committee formed primarily to coordinate the activities.
In November 1997, a meeting was called by VSO to talk about the project. The meeting was attended by representatives from WESAMAR, VSO, PEPE and IIRR. The focus of the publication was identified and a list of topics developed. From that group, the members of the steering committee were also identified, based on those who would be willing to be part of the organizing of the activities.
The steering committee identified resource persons based on the range of topics listed down. They also pegged the dates for the workshop. Invitation letters were sent out, asking the participants about their availability and their willingness to prepare a manuscript on a certain topic for presentation in the workshop. Based on their responses, the steering committee wrote back to the participants confirming their participation with guidelines on how to develop the manuscripts. The participants were asked to submit an outline of their papers following these guidelines.
During the workshop itself on February 28 -March 07, 1998, each writer-participant presented his or her first draft using overhead transparencies of each page. Copies of each draft were distributed to the other participants The participants critiqued the draft and suggested revisions.
After the first presentation, an editor-artist team helped the author revise and edit the draft based on the suggestions from the floor and draw illustrations to accompany the text. Every writer was assigned as editor for other participants' drafts. The edited draft and artwork were then desktop published to come up with a second draft.
Each participant then presented his or her revised draft to the group for a second time. Again, the other participants critiqued and suggested revisions. After the presentation, the editors, artists and desktop publishing staff again helped the author revise and develop the third draft. Toward the end of the workshop, the third draft was made available to the participants for final comments and revisions.
During the course of the workshop, there were special sessions to discuss the theme for the publication, the grouping or the order in which the activity sheets will appear in the publication, ideas for the cover and of course the alien that the participants agreed to introduce each topic. The workshop also allowed time for the participants' to conduct some of the creative methods in the publication, for example, the energizers, mood setters and WII-FM (What's in it for me?) which dealt with everyone's motivation for joining the workshop.
The workshop allowed inputs from all participants to be incorporated, taking advantage of the diverse experience and expertise of all present. The concentration of resource persons in one place and at one time enabled materials to be produced more quickly than is typical for similar publications. And the sharing of experiences among participants allowed the development of networks that will hopefully continue to be fruitful long into the future and lead to concrete follow-up activities in the organizations concerned.