|Alternative Techniques - For Teaching about HIV/AIDS in the Classroom (Peace Corps, 1994, 205 pages)|
· To review literature on communicable diseases or related material. To improve listening skills and reading comprehension.
· Secondary school students
· Three - full classroom
· Snake Game Board, colored playing markers, a playing die.
· Select a desired article or story relating to AIDS. Prepare questions corresponding to the article/story selected. A large snake drawn on a heavy piece of paper will need to be prepared. The snake should be divided into many sections, each section should be colored in one of three colors. Questions cards should also be prepared with three levels of difficulty: easy, medium, and difficult. Each level should have a different color. For example: Easy (Red) questions should be yes/no or true/false questions; Medium (Yellow) questions should be multiple choice questions; Difficult (Blue) questions should be "wh" questions, i.e. Who, What, When, Where, Why, or How questions.
· ½ hour to one hour
· The teacher will give each student a copy of the reading and then teach it to the students. After this, the students will put the reading into their desks and the teacher will divide the class into two even teams. The first team selects one student to go to the front of the room and roll the playing die. The student will move his/her team's marker the number of spaces indicated on the die. He/she will then draw a question from the envelope of the same color as the space he/she is on. [For example: Suppatra rolls a four. She then moves the team's marker four spaces and lands on a red space. She draws a question from the envelope marked "red"]. If the student answers the question correctly, he/she keeps the teams marker on this space; is the student answers incorrectly, he/she moves the teams marker back two spaces. The next team rolls the die and does the same thing. The teams continue to take turns rolling the die and answering questions until one of the teams reaches the snake's head and wins the game. If all of the question cards have been used and no team has reached the snake's head, the team that is closer to the snake's head wins the game.