| Volume 8: No. 14.3 |
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DVD drives could begin outselling CD ROM drives by the end of the year. They should catch on fast because they offer better video and up to six times as much content. [Lonnie Brown, NYT. SJM, 03May98, 4E.]
Motion Factory Inc. (Fremont, CA) is a "software robot" factory started by David Zhu and other Stanford roboticists. They supply scriptable animated 3D characters for computer games and websites. "You can direct them as you would a real actor," with instructions to walk, sit, grasp, or even react intelligently to sword thrusts. See examples on the 3Dfx website this June, or in next year's Prince of Persia 3D. [Steve Hamm, BW, 04May98, 158C.]
The CrossPad notebook from Cross and IBM is a convenient way
to get handwritten notes into your computer, but it's also
expensive. The pad is $399, plus another $39 if you lose
the [somewhat top-heavy] pen. (Subsequent pens are then $79.)
You also have to remember to hit the "Next Page" button every time
you flip a paper page; otherwise the electronic texts will be
superimposed. CrossPad's "Ink Manager" software is convenient,
but word recognition is only about 90% accurate (and worse
for block lettering). You might find yourself better served by
a sheet-fed or flatbed scanner for under $200, such as the
PaperPort from Visioneer The Internet boasts plenty of cool technologies,
but one that's making a difference is RealAudio (and RealVideo,
and RealFlash animation). These streaming technologies were
developed for to overcome Internet limitations, and we still
don't have enough bandwidth for their widespread success.
Still, the fifth generation of RealAudio (in three years)
gives you passable sound at 28.8kbps, better at 56kbps,
and "downright enjoyable" at 80kbps. Meanwhile, a large
developer community has been growing around the RealNetworks
conferences. More than 1K developers and exhibitors
showed up recently, at $895 each. (Gee, TCC is such a bargain
by comparison! :-) 48 companies exhibited related technologies
for creating, storing, serving, and selling multimedia content.
They're building new browsers and a new industry around streaming.
35K sites already carry RealNetworks media, up from 8K last year.
Barriers to entry are small, enabling anyone to join. The big
players, though, are the old media companies. [David Plotnikoff,
SJM, 03May98, 1E.] (From which Microsoft will no doubt
purchase whatever companies it wants.)
You can check out the latest buzzwords on Wired magazine's
Encyclopedia of the New Economy, Excite has agreed to pay Netscape about $70M over two years
for the privilege of putting up an Excite-based search page under
Netscape's logo. (Weird, no?) Netscape already offers links to
Excite and other search services (for which it earns $40M/year),
but expects to make an additional $30M from sponsoring a search
page more directly. Excite expects to make $100M from increased
traffic and higher advertising rates. [David L. Wilson, SJM,
05May98, 1C.] (Meanwhile Lycos is linking up with AT&T, etc.
Too bad the deals are based on audience share instead of best
search technology. I'll stick with AltaVista and occasionally
Hotbot.)
Silicon Valley realtors are still charging 6%, despite
quick sales at very high prices. (Average sale time was 31 days
in Mar98.) Commission rates are negotiable, but sellers are
apparently satisfied with the returns they're getting.
Columnist Dan Gillmor suspects that prices will come down
as brokers lose control over listings information. The Internet
is making it much easier for homeowners to do their own listings,
possibly reaching an even wider audience. Technology may also
encroach on other broker services, such as comparing offers
and getting documents in order. Brokers will still be involved,
but their fees should approach their true cost of doing business.
[SJM, 21Apr98, 1C.]
To see how some of that technology may work, check out
the special report "Good-bye to Fixed Pricing?" in the 04May98
Business Week. It profiles Internet auction sites, online
exchanges, "won't be undersold" discount services, and even
Coke vending machines that can alter price based on inventory
and air temperature. Bargaining power is shifting to consumers,
but with economies for producers, distributors, and sales people
as well. In the past, it could take months for a large company
to implement price changes. Now this "menu cost" and time
are near zero. Electronics help us get back to buyer/seller
negotiation, which is how prices were set before railroads
and canals permitted wide distribution of goods. Electronic
markets are especially compelling for fire-sale bargains,
unique items (e.g., famous paintings), and perishable commodities
such as airline seats, phone capacity, and desktop computers.
Used cars have been selling well -- 6K/month -- at AucNet,
with sellers typically getting more than they would on
a used car lot. (That's due partly to consumer confidence
in a quality inspection system implemented by AucNet.)
Fluid prices may soon spread everywhere, and companies will
have to start compete via custom packages, personalization,
and loyalty programs. [Amy Cortese, BW, 04May98, pp. 71-84.]
87% of 30 tracked consumer items could be purchased more
cheaply on the net than in stores, according to a recent survey.
"Bots" in the Lycos, Yahoo!, and Excite shopping services are
helping people find the bargains. They use spiders and search
engines developed by InfoSpace, Junglee, and Netbot. (Excite
bought Netbot for $35M.) AgentSoft is another company helping
others build bots. Early bots had to deal with a hodgepodge
of data formats, but retailers will soon be using XML tags
to help them out. A next generation of bots will be able to
negotiate prices based on time constraints and other variables.
Even better sales bots are needed, to avoid price wars that
ignore all product/merchant features except price.
[Heather Green, BW, 04May98, p. 84.]
Graphplan/SATPLAN: "blackbox" planning system, in C.
Santa Fe Ant solutions: data for ant algorithm optimizations.
QDStat: user-friendly statistical analysis package.
NICO 1.0: NN toolkit for speech applications.
fuzzyTECH/fuzzyLAB: microcontroller development system.
BrainSport: shareware foreign language trainer for Windows.
SurfSaver: Web clipping/bookmark organizer.
Genetic Programming and Data Structures: book by W.B. Langdon.
2nd On-line World Conf. on Soft Computing in Engineering Design
and Manufacturing (WSC2): proceedings.
The Encyclopedia of Jasmine - Book 1: OODB book from Sirius Press.
Betriebswirtschaftliche Andwendungen des Soft Computing:
management book ed. by Biethahn et al.
Neuron Simulation Environment: summer course at SDSC.
Just for the heck of it, Dave Babcock is writing an IBM 1620
emulator for his PalmPilot. The 1620 was an $80K machine
back in the 1960s. It had to load arithmetic tables into memory
before doing calculations, so Babcock has simulated that.
The PalmPilot is still a lot faster, though. Also a lot smaller
and cheaper. [Chris Nolan, SJM, 04May98, 1E.]
Molecules are capable of much greater diversity and complexity
than we have yet tapped with wires and silicon surfaces. Genetic
engines can build tiny electrical and mechanical systems from
components with rich interaction modes. (Those interactions
are problematic for us now, but will ultimately be useful.)
Indeed, biological life itself can be so engineered, as far as
we know. (No word yet on the creation of souls, although cloned
sheep and test-tube babies show difficulties to be unlikely.)
Biotechnology companies are on the verge of breakthrough
technologies. It cost $2.5M to sequence a gene in 1974;
now the cost is $150. Monsanto used to try about 60 new
potato genes per year in the 1980s; now it can try 10K/year.
Gene data libraries are doubling every 12-24 months, in the same
range as Moore's Law for semiconductors. This knowledge,
plus corporate acquisitions and mergers, may soon produce
biotech companies larger than Microsoft and Intel. Leaders
include Monsanto, DuPont, and Novartis (in Switzerland,
formerly Sandoz and Ciba Geigy). [NYT. SJM, 02May98, 1C.]
The Drake Equation is a way of estimating how many intelligent
civilizations our galaxy may currently host, to within a few
orders of magnitude. It includes estimates such as ten stars
forming per year, half of all stars having planetary systems,
a couple of those planets being suitable for life, etc.
If life commonly evolves on such planets and if 1% develop to
intelligence, we can estimate that the number of technically
advanced civilizations in the galaxy is about 0.1 times the
average lifetime of such a civilization. Thus if an average
civilization lasts a million years, there could be 100K such
civilizations in our galaxy.
Now consider the pace of evolution. Human intelligence
depends on a complex brain, which has quadrupled in size
(although probably not in connection complexity) over the past
3M years. Call that a doubling time of 1.5M years, which is
astonishingly rapid development for such a structure.
However, note that our microprocessors and other chips
are doubling in transistor density (or "complexity") every
1.5 years, or a million times as fast. It's harder to measure
our progress in algorithms and intelligent systems, but
certainly their improvement is also spectacular. (Look at
speech recognition, for instance. A PC can now respond to
more commands than can a dog or chimp.) By the year 2000,
Intel expects 100M-transistors chips able to execute 2B
instructions per second. It seems likely that we will soon --
in 100 to 1,000 years? -- create artificial intelligences.
A significant fraction of other intelligent species will
do likewise, given enough time.
We can further suppose that artificial intelligences will
help their biological creators survive, or will at least endure
and spread beyond the limits of their creators. Hence
civilizations that develop artificial intelligence are likely
to be the longest-lasting and most wide-spread in the galaxy.
They greatly increase the number of civilizations we could
encounter. When we do meet our neighbors, it is likely that
they will be very old civilizations, and most likely they
will be non-biological. [Efram E. Goldstein
-- Ken